fix some buggs
This commit is contained in:
@@ -13,5 +13,6 @@ namespace MathColoringGame
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/// </summary>
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public partial class App : Application
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{
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}
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}
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@@ -5,7 +5,7 @@
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:MathColoringGame"
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mc:Ignorable="d"
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Title="MainWindow" Height="780" Width="650"
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Title="MainWindow" Height="780" Width="900"
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WindowStyle="None"
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Background="Transparent"
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AllowsTransparency="True"
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@@ -24,7 +24,7 @@
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<Grid.ColumnDefinitions>
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<ColumnDefinition/>
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<ColumnDefinition Width="230"/>
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<ColumnDefinition Width="460"/>
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<ColumnDefinition/>
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</Grid.ColumnDefinitions>
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@@ -89,8 +89,8 @@
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FontSize="18"
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FontWeight="Bold"
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FontFamily="Comic Sans MS"
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Content="End Turn" Click="BtnEndTurnClick"/>
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Content="End Turn" Click="BtnEndTurnClick"/>
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<Border Grid.Row="1"
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Grid.Column="1"
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Margin="15,40"
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@@ -168,7 +168,7 @@
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<TextBlock
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Margin="10,30,0,0"
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FontSize="16"
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Text="Resuld Round 1: "
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Text="Result Round 1: "
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FontFamily="Comic Sans MS"/>
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<TextBox x:Name="p1round1" Text="0"
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@@ -185,7 +185,7 @@
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<TextBlock
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Margin="10,30,0,0"
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FontSize="16"
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Text="Resuld Round 2: "
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Text="Result Round 2: "
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FontFamily="Comic Sans MS"/>
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<TextBox x:Name="p1round2"
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@@ -203,7 +203,7 @@
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<TextBlock
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Margin="10,30,0,0"
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FontSize="16"
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Text="Resuld Round 3: "
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Text="Result Round 3: "
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FontFamily="Comic Sans MS"/>
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<TextBox x:Name="p1round3"
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@@ -221,7 +221,7 @@
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<TextBlock
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Margin="10,30,0,0"
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FontSize="16"
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Text="Resuld Round 4: "
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Text="Result Round 4: "
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FontFamily="Comic Sans MS"/>
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<TextBox x:Name="p1round4"
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@@ -239,7 +239,7 @@
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<TextBlock
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Margin="10,30,0,0"
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FontSize="16"
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Text="Resuld Round 5: "
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Text="Result Round 5: "
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FontFamily="Comic Sans MS"/>
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<TextBox x:Name="p1round5"
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@@ -279,7 +279,7 @@
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<TextBlock
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Margin="10,30,0,0"
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FontSize="16"
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Text="Resuld Round 1: "
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Text="Result Round 1: "
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FontFamily="Comic Sans MS"/>
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<TextBox x:Name="p2round1"
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@@ -297,7 +297,7 @@
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<TextBlock
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Margin="10,30,0,0"
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FontSize="16"
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Text="Resuld Round 2: "
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Text="Result Round 2: "
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FontFamily="Comic Sans MS"/>
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<TextBox x:Name="p2round2"
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@@ -315,7 +315,7 @@
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<TextBlock
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Margin="10,30,0,0"
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FontSize="16"
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Text="Resuld Round 3: "
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Text="Result Round 3: "
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FontFamily="Comic Sans MS"/>
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<TextBox x:Name="p2round3"
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@@ -333,7 +333,7 @@
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<TextBlock
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Margin="10,30,0,0"
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FontSize="16"
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Text="Resuld Round 4: "
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Text="Result Round 4: "
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FontFamily="Comic Sans MS"/>
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<TextBox x:Name="p2round4"
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@@ -351,7 +351,7 @@
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<TextBlock
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Margin="10,30,0,0"
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FontSize="16"
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Text="Resuld Round 5: "
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Text="Result Round 5: "
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FontFamily="Comic Sans MS"/>
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<TextBox x:Name="p2round5"
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@@ -380,13 +380,31 @@
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BorderThickness="0 "
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FontSize="16"
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Height="30"
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FontFamily="Comic Sans MS"/>
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</WrapPanel>
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FontFamily="Comic Sans MS"/>
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</WrapPanel>
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<WrapPanel>
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<TextBlock
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Margin="10,30,0,0"
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FontSize="16"
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Text="dice Result: "
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FontFamily="Comic Sans MS"/>
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<TextBox x:Name="testbox"
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Text="0"
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Margin="0,29,0,0"
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FontWeight="Bold"
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Background="Transparent"
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BorderThickness="0 "
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FontSize="16"
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Height="30"
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FontFamily="Comic Sans MS"/>
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</WrapPanel>
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</StackPanel>
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<Grid x:Name="Container"
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Width="250"
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Width="450"
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Height="450"
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VerticalAlignment="Top"
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Margin="28"
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@@ -411,7 +429,10 @@
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<Button Click="Button_Click" Background="White" Grid.Row="15" BorderBrush="Black"/>
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<Button Click="Button_Click" Background="White" Grid.Row="16" BorderBrush="Black"/>
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<Button Click="Button_Click" Background="White" Grid.Row="17" BorderBrush="Black"/>
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<Button Click="Button_Click" Background="White" Grid.Row="18" BorderBrush="Black"/>
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<Button Click="Button_Click" Background="White" Grid.Row="19" BorderBrush="Black"/>
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<Button Click="Button_Click" Background="White" Grid.Row="20" BorderBrush="Black"/>
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<Button Click="Button_Click" Background="Red" Grid.Column="1" BorderBrush="Black"/>
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<Button Click="Button_Click" Background="Red" Grid.Row="1" Grid.Column="1" BorderBrush="Black"/>
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<Button Click="Button_Click" Background="Red" Grid.Row="2" Grid.Column="1" BorderBrush="Black"/>
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@@ -430,7 +451,10 @@
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<Button Click="Button_Click" Background="White" Grid.Row="15" Grid.Column="1" BorderBrush="Black"/>
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<Button Click="Button_Click" Background="White" Grid.Row="16" Grid.Column="1" BorderBrush="Black"/>
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<Button Click="Button_Click" Background="White" Grid.Row="17" Grid.Column="1" BorderBrush="Black"/>
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<Button Click="Button_Click" Background="White" Grid.Row="18" Grid.Column="1" BorderBrush="Black"/>
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<Button Click="Button_Click" Background="White" Grid.Row="19" Grid.Column="1" BorderBrush="Black"/>
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<Button Click="Button_Click" Background="White" Grid.Row="20" Grid.Column="1" BorderBrush="Black"/>
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<Button Click="Button_Click" Background="Red" Grid.Column="2" BorderBrush="Black"/>
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<Button Click="Button_Click" Background="Red" Grid.Row="1" Grid.Column="2" BorderBrush="Black"/>
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<Button Click="Button_Click" Background="Red" Grid.Row="2" Grid.Column="2" BorderBrush="Black"/>
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@@ -602,10 +626,23 @@
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<RowDefinition/>
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<RowDefinition/>
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<RowDefinition/>
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<RowDefinition/>
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<RowDefinition/>
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<RowDefinition/>
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</Grid.RowDefinitions>
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<Grid.ColumnDefinitions>
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<ColumnDefinition />
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<ColumnDefinition/>
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<ColumnDefinition/>
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<ColumnDefinition/>
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<ColumnDefinition/>
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<ColumnDefinition/>
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<ColumnDefinition/>
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<ColumnDefinition/>
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<ColumnDefinition/>
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<ColumnDefinition/>
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<ColumnDefinition/>
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<ColumnDefinition/>
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<ColumnDefinition/>
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<ColumnDefinition/>
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<ColumnDefinition/>
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@@ -24,7 +24,8 @@ namespace MathColoringGame
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int cellCounter;
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int roundCounter;
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int diceResult;
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private MarkTyp[] mResults;
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private bool mPlayer1Turn;
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@@ -34,6 +35,7 @@ namespace MathColoringGame
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{
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cellCounter = 0;
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roundCounter = 1;
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// Create a new blanck aray of free cells
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mResults = new MarkTyp[180];
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@@ -57,8 +59,8 @@ namespace MathColoringGame
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{
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if (roundCounter >= 6)
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{
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CheckWinner();
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Round.Text = "5";
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Round.Text = "5";
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CheckWinner();
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ClearAll();
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NewGame();
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@@ -89,7 +91,7 @@ namespace MathColoringGame
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// reset all fields
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private void ClearAll()
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{
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Round.Text = "1";
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Round.Text = "1";
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p1round1.Text = "0";
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p1round2.Text = "0";
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@@ -150,7 +152,8 @@ namespace MathColoringGame
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if (mPlayer1Turn && roundCounter == 1)
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{
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cellCounter++;
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p1round1.Text = cellCounter.ToString();
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p1round1.Text = cellCounter.ToString();
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}
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if (!(mPlayer1Turn) && roundCounter == 1)
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{
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@@ -236,7 +239,7 @@ namespace MathColoringGame
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// Instantiate random number generator.
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private readonly Random dice = new Random();
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// shuffle the dices
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private void BtnRollClick(object sender, RoutedEventArgs e)
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{
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@@ -245,6 +248,8 @@ namespace MathColoringGame
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string finalImage1 = "DiceSix.png";
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string finalImage2 = "DiceOne.png";
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// Gernerate Numbers in Range
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int number1 = dice.Next(1, 7);
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int number2 = dice.Next(1, 7);
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@@ -267,9 +272,9 @@ namespace MathColoringGame
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case 5:
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finalImage1 = "DiceFive.png";
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break;
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case 6:
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case 6:
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finalImage1 = "DiceSix.png";
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break;
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break;
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default:
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finalImage1 = "DiceSix.png";
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break;
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@@ -301,32 +306,45 @@ namespace MathColoringGame
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break;
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}
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Dice2.ImageSource = new BitmapImage(new Uri("Images/" + finalImage2, UriKind.Relative));
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diceResult = number1 * number2;
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testbox.Text = diceResult.ToString();
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}
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// Handesl Cell click event
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private void Button_Click(object sender, RoutedEventArgs e)
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{
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//cast the sender to Cell
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var button = (Button)sender;
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// bind the cells position in the array
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var column = Grid.GetColumn(button);
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var row = Grid.GetRow(button);
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if (diceResult > 0 && diceResult != cellCounter)
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{
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//cast the sender to Cell
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var button = (Button)sender;
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var index = column + (row * 10);
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// dont`t do anything if the cellalready has a value in it
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if (mResults[index] != MarkTyp.Free)
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return;
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// bind the cells position in the array
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var column = Grid.GetColumn(button);
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var row = Grid.GetRow(button);
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// set the cell value based on which players turn it is (Compact if else statement)
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mResults[index] = mPlayer1Turn ? MarkTyp.Player1Red : MarkTyp.Player2Blue;
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var index = column + (row * 10);
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// set cell color to the result
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button.Background = mPlayer1Turn ? Brushes.Red : Brushes.Blue;
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// dont`t do anything if the cellalready has a value in it
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if (mResults[index] != MarkTyp.Free)
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return;
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//count selectet cells per player
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CountCells();
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// set the cell value based on which players turn it is (Compact if else statement)
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mResults[index] = mPlayer1Turn ? MarkTyp.Player1Red : MarkTyp.Player2Blue;
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// set cell color to the result
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button.Background = mPlayer1Turn ? Brushes.Red : Brushes.Blue;
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//count selectet cells per player
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CountCells();
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}
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}
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// Handel count cells
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@@ -334,6 +352,8 @@ namespace MathColoringGame
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{
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BtnStartRoll.Visibility = Visibility.Visible;
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diceResult = 0;
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// check how many cells the Player marks
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PlayerResult();
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